TFT 9.16 Meta – Best Noble Comps & Item Build Guide

TFT meta has slightly changed in Patch 9.16 with the introduction of the new Origin Hextech.

In this article we’ll do a breakdown of the best Nobles comps, which are considered the strongest comps in TFT 9.16 Meta, based on what we’ve seen played and winning the most often in High Challenger ELO across NA, EU, KR.

TFT 9.16 Meta – Best Noble Comps & Builds

6 Nobles Variations

TFT 9.16 Meta - Best Comps - Nobles & Imperials
TFT 9.16 Meta – Best Comps – Nobles & Imperials

6 Nobles is currently the strongest team comp in the current meta. They pretty much guarantee you top 2, and in most cases they will actually win you the games (with some exceptions that we’ll discuss in this article).

Initially, in TFT Patch 9.16 they buffed them a bit, granting them 75 Armor and Magic Resist, but they immediately released a micropatch reverting their buff, because they were simply too strong.

But even so, nobles are still the strongest team comp right not in TFT 9.16 Meta, and with the addition of Jinx, a new carry quite on the same level as Draven (it’s situational, we’ll get into more details below), it makes 6 Nobles pretty much an uncontested Top Tier comp.

The problem with Nobles has always been the lack of DPS. Their bonus is pretty good, you have a decent frontline with Garen and Leona, Fiora is a decent bruiser, but you need the DPS, and late game Vayne and Lucian can’t really melt through some beefy frontliners like 4-Brawlers buffed Cho or Vi.

Previously, you had the option to run Draven as you main DPS, but ideally you wanted another Blademaster for the bonus. And Draven being the only real DPS carry, he was very contested, so it was pretty hard to get him to level 2, where he’s starting to become a beast.

Now, with the addition of the Hextech Origin and with that, the addition of Jinx, you have more options to run Nobles than before.

The following points apply to all Nobles comps, but below we’ll present each individual variation with mentions for each of them.

When to build Nobles Team Comp in TFT 9.16 Meta

If you get 3 nobles at the beginning of the game, that’s a solid indicator you can try to force Nobles. The problem with the Nobles comp is that you require Kayle, which is a 5 Gold cost unit so you need to econ smartly in order to be able to level up to 7 where you would have a higher chance of getting her.

Early game

Go for the 3 nobles buff as quickly as possible, add another Knight for the 15 blocked damage which is very strong early game. You can start with Darius, which later you can replace with Poppy or Sejuani.

If you can get Luden’s on Lucian and level him to 2 star, he will carry you till mid-game easily. Don’t stack other items on him though, you’ll then them on your late game carry.

Mid Game

At level 5-6 you have a small chance to get Draven, which you can run with Darius for the Imperial bonus. If you get Jinx instead, she’ll be good for the 2nd Gunslinger, along Lucian. If you can’t find any of them, another decent, temporary option would be Gangplank, which is underrated, but he has some insane damage, especially if you can get him to level 2.

Late game

At level 7 you finally have a small chance at getting Kayle (it’s only 2% though, at level 8 you have a 5% chance), assuming you didn’t get her from the Carousel. Once you find her and have all 6 Nobles, replace other filler units you had till now with all 6 Nobles and your carry (Jinx or Draven).

Post level 7, you can either go Vi, for the Hextech synergy with Jinx, or choose Braum for the Guardians bonus, if you’re not playing vs Void/Brawlers, which will make your bonus Armor useless.

If you play Draven as carry, you can add a Swain for the Imperial Bonus.

Additionally, you can use Yasuo as your carry, only if you can get him to level 2. You can play him with Gangplank for the Blademaster Bonus and also the 2 Gunslingers trait.

Jinx vs Draven

The addition of Hextech champions changed the TFT 9.16 Meta a bit in terms of ranged DPS carries. While till now we had Draven as the only option, now Jinx is a viable option as well. In some cases it can be better than Draven, we’ll explain below how to choose between them.

This is a bit situational. They’re both strong once they get to their strongest point, but Jinx has a main issue. She needs takedowns or assists to get excited and get to the real Carry point, which could take a while if you’re fighting tanky comps.

For example, if your team focuses on a level 2 Cho with the 4-Brawlers bonus, it would take quite some time to kill him in order for Jinx to get attack speed and bonus damage and without her getting excited, she’s pretty useless.

Instead, Draven is strong once he gets his axes stacked, that’s why he needs a Rapid Firecannon and raw power and he’ll be strong immediately.

Of course, you’ll have to chose your carry based on which you’ll get to level 2 faster, but even though you have Jinx for example, be opened to the possibility of switching to Draven if you find 3 copies of him meanwhile. The items are more or less the same for both of them, so you could transition easily.

Items

Initially you would want to put a Luden’s on Lucian (even though Luden’s got nerfed in TFT Patch 9.16B).

If you get Items for a Morello, the best target to put it on would be Garen.

On Kayle you can put any item that can help her use her ulti more often, like a Rageblade or a Spear of Shojin.

Give your ranged carry damage items like Bloodthirster, Rapid Firecannon and an Infinity Edge/Guardian Angel.

If you play Yasuo as your carry, you have multiple options on him. You can try some debuff items like Red Buff or Hush, since his Ability applies on-hit effects. Or you can put Seraph’s Embrace and some damage item on him to allow him to abuse his ulti.

Positioning

Your late game carry must be protected at all cost. Whether you go Jinx or Draven, you need to keep them in the middle of the back line, with other units in front of them and on the sides, so they won’t get targeted by Blitz or assassins.

Late game Nobles Variations

Here’s a few variations you can use post level 8, to carry your nobles to an easy win.

6 Nobles with Jinx and Vi

6 Nobles with Jinx and Vi for Hextech and Gunslingers
6 Nobles with Jinx and Vi for Hextech and Gunslingers

Synergies:

  • 6 Nobles – All allies have +60 Armor and +60 Magic Resist and heal 35 Health per attack (this healing isn’t affected by the Red Buff or Morello)
  • 2 Hextech – Disable enemy items for one-hex radius
  • 2 Knights – All allies block 15 damage from all sources
  • 2 Gunslingers – they have a 50% chance to fire 1 additional attack at a random enemy

6 Nobles with Imperial Draven

6 Nobles with Draven and Swain for Imperial Bonus
6 Nobles with Draven and Swain for Imperial Bonus

Synergies:

  • 6 Nobles – All allies have +60 Armor and +60 Magic Resist and heal 35 Health per attack
  • 2 Imperials – 1 Random Imperial deals double damage
  • 2 Knights – All allies block 15 damage from all sources

6 Nobles with Yasuo Blademaster

This is like a backup plan in case you don’t get Draven level 2, but you get Yasuo to level 2 (won’t happen often, but still).

6 Nobles with Yasuo and Gangplank for Blademaster Bonus
6 Nobles with Yasuo and Gangplank for Blademaster Bonus

Synergies:

  • 6 Nobles – All allies have +60 Armor and +60 Magic Resist and heal 35 Health per attack
  • 1 Exile – Gain a shield equal to 100% Maximum Health
  • 2 Knights – All allies block 15 damage from all sources
  • 2 Gunslingers – they have a 50% chance to fire 1 additional attack at a random enemy
  • 3 Blademasters – Blademasters have 35% chance to strike 1 additional attack

Tips for running 6 Nobles Comp

  • Think about your carry items from the start. Go for Recurve Bows for Rapid Firecannon, BF Swords for IE and Bloodthirster, Negatron Cloak for Bloodthirster.
  • Econ smartly and level up to 8 quickly in order to get higher chances of getting Kayle
  • Be opened to transitioning to other team comps, in case you don’t get Kayle. Transition into Blademaster/Imperials/Knights or Knights/Gunslingers/Phantom or Hextech.

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