TFT Patch 9.15 Notes – 7 Updates That Changed the Meta in Teamfight Tactics

TFT Patch 9.15 comes with some huge changes, buffs and nerfs for lots of Classes, Origins, Champions and Item changes, alongside some of the much-expected bugfixes (though there are still some that are still to be fixed).

TFT Patch 9.15 Notes
TFT Patch 9.15 Notes – Image Source

Here’s a summary of the most important updates for TFT in Patch 9.15 (below you can see the full description of all changes and the impact they have on the current meta):

TFT Patch 9.15 – Essential Updates

Knights got a huge buff

This is the biggest update in this patch in Teamfight Tactics. Previously, they would only block themselves an amount of damage from physical attacks, while now they give a boost to the entire team, all allied units blocking a fixed amount of damage both physical and magical.

Also, all Knights except Poppy got some Armor or Health buffs, you can read all about this in the detailed Patch 9.15 updates breakdown below.

Players will take less damage when losing rounds

This is something that needed to be addressed, because in the late game, you could literally go from 25 to 0 if your opponent won with some top tier units alive on the map. Now Spiderlings will deal 1 damage to your player and also most units deal one less damage. You can get all the details below.

Assassins’ movement changed & some of them got buffed

Now, at the beginning of the round, assassins jump earlier and quicker.

Also, non-assassin champ movement is slowed at the beginning of the combat.

Assassins can be targeted sooner.

Evelynn, Katarina and Rengar got buffed, you can read all details here.

Demons got nerfed pretty hard

6-Demons buff now has only 60% chance to mana burn plus other nerfs for Varus, Aatrox and Morgana.

Dragons are no longer immune to magic damage

Dragons buff now has 83% magic resist, bu Shyv and Asol got buffed a bit.

Nobles now get Magic Resist bonus as well

Nobles now get +60 Armor and Magic Resist, instead of just 100 Armor.

Ionic Spark’s Damage has been nerfed

It now does only 150 true damage to enemy champions when they use their ability.

TFT Patch 9.15 – Full Updates Details & Their Impact

Win/Loss streaks

We’re making win and loss streaks more beneficial.

  • Win/Loss streak breakpoints: 2/5/8 ⇒ 2/4/7

Win and loss streaks are now more beneficial. You get the 2nd and 3rd streak bonus gold one round earlier now.

Class Breakpoints

We’ve added new breakpoints to a few Classes. For…reasons, just don’t worry about it ok?

  • Gunslinger 6 ⇒ Gunslingers have a chance to fire 3 additional attacks.
  • Brawler 6 ⇒ All Brawlers gain 1200 extra HP
  • Shapeshifter 6 ⇒ Shapeshifters gain 120% Bonus Health on Transform
  • Blademaster 9 ⇒ Blademasters have a chance to gain 4 extra attacks. (This one is currently possible, good luck)

These updates are quite interesting and they announce some future changes as well. For example, currently there are only 5 Brawlers, Gunslingers or Shapeshifters in Teamfight Tactics. Yet, somehow, there’s a bonus for 6 of them added now, which means either there’s a new champion planned to be added soon, or maybe a new item that will most likely use Spatula to make a unit a Brawler, a Gunslinger or a Shapeshifter.

There’s also a new breakpoint for 9 Blademaster, but this is actually achievable right now, because of the Blade of the Ruined King, which you can make out of a Spatula and a Recurve Bow. If it’s worth going for this, it’s a different story, but I think that depends on the team comp and who you’re fighting against. Time will tell.

Player Damage reduced in Patch 9.15

We’re lowering the damage players take from minions and certain champion tier and star levels.

  • Damage from Spiderlings/Elemental Golem: 2 ⇒ 1
  • Tier 4 (1 Star): 3 ⇒ 2
  • Tier 5 (1 Star): 4 ⇒ 3
  • Tier 3 (2 Star): 4 ⇒ 3
  • Tier 4 (2 Star): 5 ⇒ 4
  • Tier 5 (2 Star): 6 ⇒ 5
  • Tier 4 (3 Star): 7 ⇒ 6

This update is quite important because it indirectly translates into longer games for everyone, which means more time to rethink and update your strategy according to your enemy’s team comp.

This is something that many players expected, because the old player damage system was…not well thought, to put it nicely. Previously, each Spiderling would deal 2 damage and if you were facing a level 3 Elise who managed to transform before you lost the fight, you would have lost easily 10-12 points from her and her Spiderlings alone. The other changes are welcome as well.

Carousel Stage

  • Available Units: 10 ⇒ 9

Now there are only 9 units available in the Champion Carousel rounds (also known as Shared Drafts). I’m not sure how much this will affect the gameplay, because usually the items are the ones targeted, so as long as the RNG gives 9 good items, they’re better than 10 ones that you don’t need 🙂

Assassins Changes in Patch 9.15

We nerfed the Assassins in 9.14b, but we still want them to be functional in other comps (Example Wild Rengar should be viable). So, we’re putting some power into their abilities to avoid synergizing their new power with the Assassin trait bonus. We’ve also made some systemic changes to how Assassins move in combat, and how they acquire their targets. This should add deeper counter-play to Assassin positioning.

  • Assassins jump earlier and their jumps are quicker.
  • Non-Assassin champ movement is slowed for the start of combat.
  • Assassins can be targeted sooner.
  • Evelynn Attack Damage: 60 ⇒ 70
  • Evelynn Ability Damage: 200/250/350 ⇒ 200/300/400
  • Katarina Ability Targets: 3/5/7 ⇒ 4/6/8
  • Rengar Attack Damage: 65 ⇒ 70
  • Rengar Attack Speed: 0.55 ⇒ 0.60
  • Rengar Ability Attack Speed Buff: 0.3/0.5/0.7 ⇒ 0.4/0.7/1.0

This is good news for the assassins players. Previously in Patch 9.14B they got nerfed a bit and fewer players chose them, but these changes might bring them back in the meta.

Besides their movement and jump changes, 3 of them got buffed and Katarina’s boost of +1 in units targeted by her Ability makes her even more difficult to deal with.

Demons Changes

Demon is proving a little on the strong side, so we’re making adjustments to keep them in check.

  • Demon Mana Burn: 25%/50%/85% chance ⇒ 20%/35%/60% chance
  • Varus Ability Damage: 400/600/800 ⇒ 300/550/800
  • Aatrox Ability Damage: 400/700/1000 ⇒ 250/600/950
  • Aatrox Health: 750 ⇒ 700
  • Morgana Ability Damage: 300/375/450 ⇒ 200/325/450

Some players will be pissed off by this nerf, but it’s totally understandable. Demons were a bit too strong previously and these changes might translate into fewer players going for the 6 Demons comp. The previous 85% chance to mana burn was way too high and even versus 6 Yordles they still drained the mana too quickly.

But this isn’t the only nerf. Varus’ Ability now deals only 300 damage at level 1 and 550 at level 2. The level 3 damage is the same, though it’s not that common to get him to level 3.

Aatrox’s Ability got nefed even more, but this is totally justifiable, he was too OP even at level 1.

Morgana was also nerfed, so this means other Sorcerers might rise in priority.

Dragons Changes

Dragons being 100% magic immune really shut down a lot of options to fight them. We’re removing that, and giving them a few minor defenses back to compensate.

  • Dragon: 100% Magic Immunity ⇒ 83% Magic Immunity
  • Shyvana Armor: 20 ⇒ 30
  • Aurelion Sol HP: 600 ⇒ 650
  • Aurelion Sol Ability Damage: 250/450/650 ⇒ 250/500/750

Finally TFT developers realized that the 100% magic immunity for the Dragons was a bit too much, so they reduced it to 83%, just like the Dragon’s Claw item.

But, to compensate this nerf, they buffed them a bit: Shyvana now has 30 Armor, Aurelion Sol has 50 more HP and his ability does slightly more damage.

Elementalists Changes

We pulled some of the power out of the Golem, but we still think they should be powerful casters that can also fit into other comps, so we are putting some power back into their abilities.

  • Lissandra Ability Damage: 150/200/250 ⇒ 150/275/400
  • Brand Ability Damage: 175/325/475 ⇒ 200/375/550

In the previous patch they nerfed them quite a bit by reducing Golem’s power and to balance things out a bit, they buffed a bit Lissandra and Brand, who’s abilities now deal more damage.

Guardians Changes

Guardians are finding a small niche, but the cost of running one early is a bit much. So we’re buffing their trait bonus, and letting the Guardian’s be a bit tankier as solo units.

  • Guardians: (2) 40 armor per stack ⇒ (2) 50 armor per stack. Guardian’s don’t buff themselves.
  • Braum Armor: 25 ⇒ 75
  • Leona Armor: 55 ⇒ 100

Guardians got a small buff in Patch 9.15. Now they give 50 armor per stack, the downside is they no longer buff themselves. This shouldn’t be an issue in most cases, because their goal is to make other units tankier and also they got a huge buff in terms of armor for each unit. Leona now has a wooping 100 Armor, while Braum still does ok with his 75 Armor.

This change basically forces you to split them so you can make better use of their Armor stacking, rather than keeping them next to each other.

Knights Changes in TFT Patch 9.15

Knights are currently a fine two-piece front line at the start, but then immediately fall off at four and six pieces. So, we’re going to improve the Knight fantasy by having Knights protect your whole team. Little strikes won’t punch through these defenses!

  • Knights block 20/40/80 damage from basic attacks ⇒ Your team ignores 15/30/55 damage from all sources.
  • Darius Armor: 25 ⇒ 40
  • Garen Armor: 35 ⇒ 40
  • Mordekaiser Armor: 35 ⇒ 40
  • Sejuani Armor: 35 ⇒ 40
  • Sejuani Stun Duration: 2/3.5/5 ⇒ 2/4/6
  • Kayle HP: 800 ⇒ 750
  • Kayle Armor: 35 ⇒ 40

This is the “frontpage headliner”, probably the most important update in this patch. As we said in the beginning of the article, Knights now give your entire team a buff that ignores 15/30/55 damage from both Physical or Magical attacks.

Also, all individual units except Poppy received some small buffs that make them tankier, and considering the entire Class bonus as well, we think this will make them a top tier team comp in this meta.

Ninjas Changes

The old Ninja bonus had some pretty big scaling issues, especially combined with the Assassin bonus. We want one Ninja on your team to be an attractive option, and if you can get all four Ninjas then they really turn on as auto-attackers and ability casters.

  • Ninja Trait Bonus: (1) 40% AD/(4) 80% AD ⇒ (1) +40 AD & AP / (4) +60 AD & AP
  • Shen Attack Speed: 0.6 ⇒ 0.7
  • Zed Attack Speed: 0.6 ⇒ 0.65
  • Zed Attack Damage: 60 ⇒ 65
  • Kennen Ability Damage: 400/650/900 ⇒ 225/450/675
  • Akali Ability Damage: 200/375/550 ⇒ 150/275/400

As you’ve probably noticed, 4 Ninjas wasn’t a common team comp in previous patch, simply because their Trait Bonus wasn’t that good, while this TFT Patch 9.15 comes with some rather interesting changes. Now the Ninjas don’t get % increase AD, instead they get both AD and AP increased.

Besides that, the individual units got some basic damage buffs, but the main pain point is that Kennen’s Ability has been nerfed pretty hard. He was a top damage dealer in 6 Yordles + 3 Sorceror comps, while now, with his Ability damage reduced by ~40%, he’ll be less effective.

Akali also received a nerf on her Ability, but this is justifiable because she was literally broken in previous meta.

Nobles Changes

Noble should be a very powerful buff when you get it, but the lack of magic resistance proved that wasn’t the case, so we’re adding magic resistance to the trait. We’re also changing the attack speed and damage of many nobles so they can use their buff better, but maintain their DPS.

  • Noble: 100 Armor/+35 Life on Hit ⇒ 60 Armor & MR/+35 Life on hit
  • Vayne Attack Damage: 45 ⇒ 40
  • Vayne Attack Speed: 0.65 ⇒ 0.75
  • Garen Attack Damage: 55 ⇒ 50
  • Garen Attack Speed: 0.55 ⇒ 0.6
  • Garen Ability Damage: 450/585/720 ⇒ 360/585/810
  • Garen: Fixed a bug where he wouldn’t move while spinning. Beyblade is back!

6 Nobles was a pretty strong team comp in previous meta as well, even though it wasn’t S-tier. But it was still pretty solid, their only downside was they didn’t have any extra Magic Resist. This changes in Teamfight Tactics Patch 9.15 when their bonus now gives 60 Armor & Magic Resist instead of only 100 Armor. The Life regen on-hit is the same, 35HP, and still this healing isn’t affected by Red Buff or Morello, as we discussed in the linked article.

Also, Vayne and Garen received some minor updates. While Vayne’s damage was reduced to 40, her Attack Speed increased, which translates into faster 3rd Silver Bolt procs, which by the way deal true damage.

Pirates Changes

Pirate was likely overnerfed for fear of what it could do to economy builds. We’re making it less likely to get those boots/fish bones, and adjusting some of the champions.

  • Pirate: Average Gold Per Chest: 1.6 ⇒ 1.75
  • Graves Attack Speed: 0.5 ⇒ 0.55
  • Twisted Fate: Improved cast speed
  • Twisted Fate Ability Damage: 100/150/200 ⇒ 150/250/350

In prevoius Patch 9.14, Pirates got nerfed quite a lot, but now they received a small buff. The average Gold per Chest is now 1.75. Graves and Twisted Fate got buffed as well. Still, we don’t expect this to change too much the meta in terms of going Pirates or not.

Void Changes in Patch 9.15

We’re reimagining the Void this patch. These are monsters that, in force, can tear through your defenses you worked so hard to set up. Be afraid of the Void!

  • Void Trait Bonus: All your units ignore 50% armor ⇒ Void units now deal True Damage.
  • Kassadin Attack Damage: 45 ⇒ 55
  • Kassadin Attack Speed: 0.65 ⇒ 0.6
  • Khazix Ability Damage Non-Isolated: 150/250/350 ⇒ 150/300/450
  • Khazix Attack Damage: 50 ⇒ 55
  • Rek’Sai Attack Damage: 40 ⇒ 50
  • Rek’Sai Ability Damage: 150/250/350 ⇒ 200/350/500
  • Rek’Sai Ability Heal: 300/400/500 ⇒ 150/300/450
  • Cho’Gath Attack Speed: 0.55 ⇒ 0.6
  • Cho’Gath Ability Damage: 200/400/600 ⇒ 250/500/750 *see note below
  • Cho’Gath Ability Knockup: 1.5/2/2.5 ⇒ 1.5/1.75/2

Voids got buffed as well in Teamfight Tactics Patch 9.15. Previously they ignored 50% armor, but now they deal True Damage. Kassadin, Kha’Zix, Rek’Sai and Cho’Gath received some individual buffs as well.

* In the 7/31 Micropath released immediately after the 9.15 patch, there were some bugfixes and also some other changes, and among others, Cho’Gath’s Ability damage has been reverted to the original numbers because Riot considered Cho’Gath’s new Ability damage was too high.

Yordles Changes

Yordles are in a pretty good spot, but it can feel really bad when the dodge doesn’t work on things it probably should. We’re making a small adjustment, and improving the three-piece so you can throw Yordles into many other comps.

  • Yordles: (3) 25%/(6) 60% Dodge ⇒ (3) 30%/(6) 55% Dodge. Also dodges On-hit effects.
  • Lulu Armor: 25 ⇒ 20
  • Veigar HP: 450 ⇒ 500
  • Gnar AD: 45 ⇒ 50

While there have been some adjustments to individual units like Lulu, Veigar or Gnar, the most important change has to do with the Yordles Bonus, which now has a 30% chance to dodge for 3 units on the map. This might not seem like a lot but it’s a 20% increase, which now means that they can dodge almost 1 in every 3 hits, while previously they dodged 1 in 4. They also dodge on-hit effects.

Other Champions Changes

There’s a few units that we’re adjusting apart from their traits: We’re making it more likely for Blitzcrank to get a 2nd grab off. Karthus needs to be just a little scarier. Yasuo isn’t quite pulling off the solo kill stunts he should be as a five-cost unit, so we’re buffing him a bit. Last but not least, Ashe & Kindred aren’t pulling their weight, so we’re giving them more damage.

  • Blitzcrank Mana: 150 ⇒ 125
  • Ashe AD: 60 ⇒ 65
  • Kindred AD: 55 ⇒ 60
  • Morgana: Ability cast time 0.35 ⇒ 0.5 sec to match all other champs
  • Yasuo AD: 65 ⇒ 75
  • Karthus Ability Damage: 350/600/850 ⇒ 400/700/1000
  • Karthus Ability Targets: 4/7/10 ⇒ 5/9/13

Basically, all the above champs above got buffed, except Morgana.

Blitz had his mana bar reduced to 125, which means he’ll get his following abilities a bit quicker than before.

Ashe, Kindred and Yasuo got their Attack Damage buffed, while Karthus received a pretty solid buff on his Ability, which now targets one extra unit and deals more damage.

Items Changes in TFT Patch 9.15

Locket has been redesigned. It still provides valuable shields for the start of combat, but is much less about permanent health.

  • Locket gives a 200 HP Shield ⇒ Locket gives a 250 HP Shield that lasts for 4 seconds.
  • Ionic Spark Damage: 200 ⇒ 150
  • Hush Silence Duration: 5 seconds ⇒ 3 seconds
  • Statikk Shiv Damage: 100 ⇒ 90

This patch nerfed 3 of the top tier TFT items in the previous meta, but probably the most important one is the nerf to Ionic Spark, which now deals 150 true damage when an enemy unit casts their ability.

Basically, Ionic Spark’s damage was reduced by 25% which is a considerate amount and we estimate to see it drop in priority in the current meta.

Locket of the Iron Solary was changed as well, with the HP shield being increased to 250 HP, but now it only lasts for 4 seconds. This means you should take this into consideration when placing the champions on the map around it, so the units will take damage in the first 4 seconds of the fight in order for it to make sense.

Hush also was nerfed pretty hard, but this something that we were totally expecting, since it’s silence duration was stupidly huge. Now, at only 3 seconds, it makes it fall out of top tier maybe, but still a good item versus teams that heavily rely on their abilities.

Statikk Shiv’s damage was also reduced by 10%, but we don’t think this will affect its use in any way in the current meta.

Clarity and VFX (Visual Effects) Changes


  • Akali: Adjusted her ability VFX to closer resemble its real hitbox.
  • Gangplank: Improved barrel placement logic, and they persist if GP dies while the fuse is lit.
  • Kayle: Added cast VFX and adjusted auto-attack missile VFX.
  • Kennen: Changed which animation plays while casting his ability.
  • Morgana: Spell cast time increased to match most other champions.
  • Sejuani: Changed which animation plays while casting her ability.
  • Volibear: Changed which animation plays when he crits.



  • Rek’sai will now be healed by Redemption while burrowed.
  • The Darkin item will no longer give mana to demons when equipping during combat phase.
  • Vayne can no longer apply Silver Bolts onto units in Shen’s Spirit Refuge.
  • Frozen Heart will no longer break for a round when selling it’s host unit.
  • Dragon’s Claw will no longer reduce damage from champion abilities that deal true damage.
  • The play again button will take you back to the same queue you just played (Darkhorse MVP candidate of this patch).
  • Voicechat and party will persist through multiple games.

These are just some of the most requested bug fixes, but we’re sure there are more to come in the next patch.

Bonus Resources

Since you made it so far, we have 2 bonus recommended resources for Patch 9.15 changes, in case you like the video version:

TFT Patch 9.15 Rundown by Scarra on Youtube

Scarra needs no introduction, he’s one of the top Teamfight Tactics players and he shot another patch rundown video. It’s nice to hear a PRO’s thoughs on these changes (well, I guess we can call him a PRO, since ranked Top 16 in Twitch Rivals, the first Teamfight Tactics tournament ever overganized):

Grand Master Meta Snapshot NEW PATCH!!! from Ace Of Spades

Ace of Spades is another top TFT player who creates amazing TFT videos that help everyone get better (from beginners to PROs).

In this video he goes over 8 Top Tier Team Comps that will probably have the highest win rates in this meta:

You can also check the latest TFT Patch Notes on our dedicated page.

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