TFT Patch 9.20 Notes – New Patch Breakdown

Riot released today a new TFT Patch 9.20 which doesn’t bring major changes, but instead it aims at stabilizing the game, considering the fact that it approaches the end of Set 1.

TFT Patch 9.20 Notes - New Patch Breakdown
TFT Patch 9.20 Notes – New Patch Breakdown

In this article we’ll discuss the TFT Patch 9.20 Notes and see how this will affect the current meta.

TFT Patch 9.20 Notes

Leveling Changes

  • XP to Level to 5: 12 -> 10
  • XP to Level to 9: 70 -> 66

This update slightly affects the hyper rolling because you have one less round to econ and hyper roll for tier 1 units, like Vayne, Garen, Darius, Morde or Warwick.

Reducing the XP needed to get to level 9 wasn’t really needed, because now it’s quite easy to econ and lots of lobbies have multiple players that get to level 9, so this change wasn’t really necessary.

Tier Drop Rates

  • Level 8: 15/25/35/20/5 -> 15/20/35/22/8
  • Level 9: 10/15/33/30/12 -> 10/15/30/30/15

Now, at level 8 you have higher changes to get 4 and 5 gold units, while you have slightly lower changes for Tier 2 units. But that’s ok, considering the fact that you should have leveled the 2 gold units before you get to level 8 anyway.

At level 9 you have even higher changes to get tier 5 units, but lower chances for tier 3.

Item Changes

  • Deathblade: Starts with 0 stacks -> Starts with 1 stack (+15 AD)
  • Frozen Heart Duration: 4 seconds -> 1 second
  • Infinity Edge: 150% Crit Damage -> 125% Crit Damage
  • Quicksilver: 5s cooldown -> 3s cooldown
  • Thieves Gloves: Lowered the average quality of item combinations

Frozen Heart took the biggest hit this patch, with it’s debuff duration decreasing from 4 to 1 second. This is huge and even though in the previous patch, stacking Frozen Hearts was almost always required to win, don’t think a nerf that big was needed. We expect to see way fewer Frozen Hearts now, if any at all.

Infinity Edge also got nerfed a bit, but that won’t solve the problem with Akali + IE one-shotting every unit in previous meta.

Thieves Gloves also got nerfed, now the items it gets will be a lower quality, meaning people won’t necessarily run for gloves in the Carrousel anymore.

Traits Changes

  • Assassin
    • 3: 75% CritDmg & 10% CritChance -> 75% CritDmg & 5% CritChance
  • Guardian Armor Bonus: 35 -> 45
  • Gunslinger: 1/2/3 extra shots -> 1/2/4 extra shots
  • Knight: 15/35/65 -> 15/35/60
  • Wild: 12% AS per stack -> 10% AS per stack

Assassins got a slight nerf, almost unimportant. Guardians got a slight buff, which is nice because we haven’t seen many Guardians in the past 2-3 metas.

6 Gundslingers now fire 4 additional shots. 6 Knights how block 60 damage, but this nerf is too small to make them fall out of meta.

Wilds get a lower Attack Speed per stack now, but they will probably still remain a strong comp.

Champions Changes

  • Aatrox Armor: 25 -> 35
  • Akali AS: 0.85 -> 0.8
  • Fiora HP: 400 -> 450
  • Gangplank AD: 55 -> 60
  • Kai’Sa Spell AS: 30%/60%/90% -> 50%/75%/100%
  • Kai’Sa Shield: 300/600/900 -> 400/700/1000
  • Leona HP: 750 -> 800
  • Lucian Spell: 100/225/350 -> 125/250/375
  • Poppy HP: 800 -> 700
  • Volibear AS: 0.6 -> 0.65

Nothing really note-worthy here, but what’s amazing is that RIOT didn’t nerf Akali more. 0.05 Attack Speed almost doesn’t matter, we still expect her to be a top tier pick in 9.20 Patch.

What are your thoughts about the TFT Patch 9.20 Notes? Do you feel RIOT should have nerfed Akali more? Please share your thoughts in the comments below.

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