TFT Patch Notes – Teamfight Tactics Patch Updates

This is the centralized TFT Patch Notes Hub where we’ll highlight the most important updates in each Teamfight Tactics Patch update.

For each update there’s a link to the dedicated post where we go into details mentioning all changes and explaining how these changes affect the current meta strategies, champions, items and more.

TFT Patch 9.16 comes with some important updates. Below we listed the note-worthy changes, but you can read the full TFT Patch 9.16 Notes here.

New Origin and 4 champions are added to the game

There’s a new Origin added in the game, Hextech, which comes with 4 new Champions: Camille, Jayce, Vi and Jinx.

Matchmaking has been improved

Riot says again that they fixed the matchmaking, which now reduces the odds of fighting the same player of clone multiple times in a row. But wait, didn’t they say they fixed it in Micropatch before as well and actually it wasn’t?

They say “this should happen almost never”. We’ll see if this time is for real.









Click here to read the full notes for Patch 9.15B

Patch 9.15B just got released. While it doesn’t bring too many important updates, some of them are worth mentioning.

Karthus, Kayle, Pyke, Rengar and Veigar got nerfed


  • Ability Damage: 400/700/1000 ⇒ 350/600/850
  • Ability Targets: 5/9/13 ⇒ 5/7/9


  • Mana required to activate ability: 100 ⇒ 125


  • Stun Duration: 2/2.5/3 ⇒ 1.5/2/2.5


  • Ability Attack Speed Bonus: 0.4/0.7/1.0 ⇒ 0.3/0.5/0.7


  • Ability Damage: 300/500/700 ⇒ 300/550/800

Elise got a small buff


  • Attack Damage: 40 ⇒ 45
  • Spiderling Attack Damage: 40 ⇒ 50

Guardian Angel and Morello got nerfed

Guardian Angel

  • Health on restoration: 1000 ⇒ 800


  • Burn Damage: 25% ⇒ 20%

Rageblade, Phantom Dancer, Runaan’s and Sword of the Divine got slightly buffed

Guinsoo’s Rageblade

  • Attack Speed per stack: 4% ⇒ 5%

Phantom Dancer

  • Now allows the holder to dodge critical strikes from abilities.

Runaan’s Hurricane

  • Bonus Damage: 25% ⇒ 75%

Sword of the Divine

  • Chance to activate: 5% ⇒ 7%

We discussed all these updates in the Patch 9.15B dedicated post, you can share your thoughts there on these changes.

Click here to read the full notes for Patch 9.15

Patch 9.15 brought some important changes to the Knights class, nerfed and buffed a few champions and items and of course, fixed some pretty nasty bugs (but also introduced other bugs even nastier, like Frozen Heart stacking its own buff, which was quickly fixed though in a Micropatch released immediately by Riot).

TFT Patch 9.15 Highlights

Knights got buffed

This is probably the most important update in Patch 9.15. Previously they would block basic attack damage only for themselves, while now they allow the entire team to block a certain amount of damage from all sources, based on how many Knights you have on the board (15/30/55 damage from all sources)

Knights are currently a fine two-piece front line at the start, but then immediately fall off at four and six pieces. So, we’re going to improve the Knight fantasy by having Knights protect your whole team. Little strikes won’t punch through these defenses!

  • Knights block 20/40/80 damage from basic attacks ⇒ Your team ignores 15/30/55 damage from all sources.
  • Darius Armor: 25 ⇒ 40
  • Garen Armor: 35 ⇒ 40
  • Mordekaiser Armor: 35 ⇒ 40
  • Sejuani Armor: 35 ⇒ 40
  • Sejuani Stun Duration: 2/3.5/5 ⇒ 2/4/6
  • Kayle HP: 800 ⇒ 750
  • Kayle Armor: 35 ⇒ 40

Player Damage was reduced

This is another huge change. This give players the chance to adapt and test new team comps.

We’re lowering the damage players take from minions and certain champion tier and star levels.

  • Damage from Spiderlings/Elemental Golem: 2 ⇒ 1
  • Tier 4 (1 Star): 3 ⇒ 2
  • Tier 5 (1 Star): 4 ⇒ 3
  • Tier 3 (2 Star): 4 ⇒ 3
  • Tier 4 (2 Star): 5 ⇒ 4
  • Tier 5 (2 Star): 6 ⇒ 5
  • Tier 4 (3 Star): 7 ⇒ 6

Nobles now get Magic Resist bonus as well

Nobles now get +60 Armor and Magic Resist, instead of just 100 Armor. This still doesn’t make them a top tier team comp, but things are heading in the right direction for them.

Another important fix is that Garen now moves while spinning, so he won’t spin for nothing, in case the enemy unit dies. He will move closer to the next enemy unit while spinning.

Noble should be a very powerful buff when you get it, but the lack of magic resistance proved that wasn’t the case, so we’re adding magic resistance to the trait. We’re also changing the attack speed and damage of many nobles so they can use their buff better, but maintain their DPS.

  • Noble: 100 Armor/+35 Life on Hit ⇒ 60 Armor & MR/+35 Life on hit
  • Vayne Attack Damage: 45 ⇒ 40
  • Vayne Attack Speed: 0.65 ⇒ 0.75
  • Garen Attack Damage: 55 ⇒ 50
  • Garen Attack Speed: 0.55 ⇒ 0.6
  • Garen Ability Damage: 450/585/720 ⇒ 360/585/810
  • Garen: Fixed a bug where he wouldn’t move while spinning. Beyblade is back!

Ionic Spark’s Damage has been nerfed

It now does only 150 true damage to enemy champions when they use their ability. This made it loss some popularity, but it’s still a decent option on tanky units that might live for a long time in fights.

Ionic Spark Damage: 200 ⇒ 150

Dragons are no longer immune to magic damage

Dragons buff now has 83% magic resist, bu Shyv and Asol got buffed a bit.

Dragons being 100% magic immune really shut down a lot of options to fight them. We’re removing that, and giving them a few minor defenses back to compensate.

  • Dragon: 100% Magic Immunity ⇒ 83% Magic Immunity
  • Shyvana Armor: 20 ⇒ 30
  • Aurelion Sol HP: 600 ⇒ 650
  • Aurelion Sol Ability Damage: 250/450/650 ⇒ 250/500/750

New Class Breakpoints Added

This is another important update, even though you can’t reach these breakpoints yet. But they announce the upcoming of new champions in Patch 9.16, which also will add another Origin in TFT, Hextech, which will feature Camille, Jinx, Jayce and Vi.

We’ve added new breakpoints to a few Classes. For…reasons, just don’t worry about it ok?

  • Gunslinger 6 ⇒ Gunslingers have a chance to fire 3 additional attacks.
  • Brawler 6 ⇒ All Brawlers gain 1200 extra HP
  • Shapeshifter 6 ⇒ Shapeshifters gain 120% Bonus Health on Transform
  • Blademaster 9 ⇒ Blademasters have a chance to gain 4 extra attacks. (This one is currently possible, good luck)

Demons have been nerfed

This is something that was expected, because Demons proved to be too strong in Patch 9.14. But even after these nerfs, they still seem to be a top tier team comp, maybe additional nerfs would follow in the future updates.

Demon is proving a little on the strong side, so we’re making adjustments to keep them in check.

  • Demon Mana Burn: 25%/50%/85% chance ⇒ 20%/35%/60% chance
  • Varus Ability Damage: 400/600/800 ⇒ 300/550/800
  • Aatrox Ability Damage: 400/700/1000 ⇒ 250/600/950
  • Aatrox Health: 750 ⇒ 700
  • Morgana Ability Damage: 300/375/450 ⇒ 200/325/450

Guardians have also been buffed

They now grant 50 Armor instead of 40 to adjacent allies, and Leona and Braum have received individual Armor buffs. The only nerf is that they don’t buff each other now (there still seems to be a bu where they do buff themselves though).

Guardians are finding a small niche, but the cost of running one early is a bit much. So we’re buffing their trait bonus, and letting the Guardian’s be a bit tankier as solo units.

  • Guardians: (2) 40 armor per stack ⇒ (2) 50 armor per stack. Guardian’s don’t buff themselves.
  • Braum Armor: 25 ⇒ 75
  • Leona Armor: 55 ⇒ 100

Ninjas have been buffed as well

Now they get Bonus AP damage as well. This makes the 4-Ninja bonus pretty good, that’s why we’ve seen a raised in popularity of Ninja Assassins in Patch 9.15.

The old Ninja bonus had some pretty big scaling issues, especially combined with the Assassin bonus. We want one Ninja on your team to be an attractive option, and if you can get all four Ninjas then they really turn on as auto-attackers and ability casters.

  • Ninja Trait Bonus: (1) 40% AD/(4) 80% AD ⇒ (1) +40 AD & AP / (4) +60 AD & AP
  • Shen Attack Speed: 0.6 ⇒ 0.7
  • Zed Attack Speed: 0.6 ⇒ 0.65
  • Zed Attack Damage: 60 ⇒ 65
  • Kennen Ability Damage: 400/650/900 ⇒ 225/450/675
  • Akali Ability Damage: 200/375/550 ⇒ 150/275/400

There are multiple other changes in Patch 9.15, you can read them all here.